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Acceler 8
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Devlog
2.0!!
March 22, 2024
by
Bright Moth Games
#pico-8, #racing, #motorcycle, #arcade
An actual content update!? In this economy? Yup! What's new: Dusk, and Night modes! Now you can select which time of day to race on. Progressing through races will also pass time. Race Results screen!...
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1.18 Bugfix Update
March 21, 2024
by
Bright Moth Games
So I was checking on these games on the BBS last night and noticed all the road colours were ruined. Decided to look into it and give it a quick fix! Updates: Fix bug in road rendering that broke colo...
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Pico-8 0.1.12 Brings Some New Toys!
April 12, 2019
by
Bright Moth Games
Pico-8 0.1.12 dropped today, and with it a fancy new HTML frame, WebAsm and Raspberry Pi binaries! The new web export is much easier on the eyes, and the new touch controls are much improved over what...
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New CRT Filter!
March 08, 2019
by
Bright Moth Games
#pico-8
I recently stumbled upon a really cool CRT filter for the Pico-8 web player, and integrated it into the template used for Acceler-8! You can find the filter to add it to your own games here: https://...
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Fixin' Bugs And Makin' Noise!
May 26, 2018
by
Bright Moth Games
#acceler-8, #sound
This week we've got some bug fixes, some performance tweaks and some engine noise! The weird hill-wall bug has been isolated and fixed, now the roads are smoother than ever. Additionally, the bikes sp...
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And then there was Music!
May 18, 2018
by
Bright Moth Games
Just a quick update! Got a little bit of music written and added in! Also, now there's sound added to the starting signal. Next up, Engine sounds!...
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More Memory Means More Road!
May 17, 2018
by
Bright Moth Games
1
Not a whole lot to report this week. Most notable of these last changes is that the road geometry and sprites got a lot denser, data wise. That means the roads can now be (and are) 20% longer! These u...
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On the Right Track!
May 10, 2018
by
Bright Moth Games
#pico-8, #acceler-8
This week I was able to tackle one of the things I really wanted to get right: Back to Front road rendering. It doesn't sound like much, but having things like cars and trees be properly obscured by h...
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Zero to 60 in Nothing Flat
May 02, 2018
by
Bright Moth Games
1
#pico-8, #acceler-8
Acceler-8! It started as a simple experiment: Use Pico-8 to render a road like in the old 8\16-bit console racers like Road Rash, Lotus Turbo Challenge and Rad Racer. In just over 3 weeks, it's gone...
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